Sunday, 10 May 2009
Mission 6 Cheats - Do it Yourself Carting
1. Talk to the penguin in the Mine Shack.
2. Click on the tub of water near the opening.
3. Go into the door on the side of the Mine Shack.
4. Click on the wheels near the door, which are on the spool of yarn, and on the ground near the lantern.
5. Take the wheels outside. Put them into the bucket. Use Flare to weld them to the bucket.
6. Put the Cart in your inventory. Go down to the mine.
7. Put the cart on the track.
8. Surf on the mine tracks. When done, go to the upside cart. Talk to it.
9. Pick up the 3 yellow balloons and the rope.
10. Tie the rope to the cart. Have Blast knock the boulder off the ledge.
11. Blow up the balloons individually and attach them to the cart.
12. After all the balloons are attached, the mine cart will lift up. Then, talk to him.
13. Pick up the flashlight and attach it to your Spy Gadget.
14. Go to your spy gadget. Click the light bulb and point it at the dark tunnel. Search in the tunnel for Gary.
15. Use Blast to break the boards. You will be teleported to the HQ. The mission will be over.
Sunday, 3 May 2009
Mission 5 Cheats - All’s Weld that Ends Weld
1. Talk to PH.
3. Go to the Town.
4. Talk to Aunt Arctic there. She will give you a “Your a terrific friend” card.
5. Go into the Coffee Shop.
6. Use the Mechano-Duster to clean the coffee beans up. You are given a pen.
7. Combine the pen and the card. Give it to the Coffee Shop worker.
8. Go back to the town. Have Aunt Arctic sign it.
9. Go to the Snow Forts.
10. Give the card to both penguins there.
11. Head to the puffle training room.
12. Give the card to Flare and have him light up.
13. Click on Flare and then point at the key on the anvil. Flare will weld the two together. Take the key.
14. Go to the Sports Shop.
15. Put the key in Gary’s door. Go up to his room.
16. Go over to the globe. Use the decoder on the blueprints. It will say, “Super power flashlight.”
17. Go over to the orange couch. Grab the map.
18. Go to the table and click on the paper. Others will now know where you are going.
19. Click on the door and leave. Mission 5 is now over.
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